#Compatibility Presets. Unlocked by installing the Compatibility addon #Allowed Values: LITE_MODE, ORIGINAL_MODE, COMPATIBLE_MODE COMPATIBILITY_PRESETS = "ORIGINAL_MODE" #It's advised to ONLY pick a COMPATIBILITY_PRESETS and not mess further with the configs. [compatibility_configs] #[Unlocked by installing Mine and Slash Compatibility Addon]: Mine and Slash will be lighted, less invasive and work more like other vanilla-like mods. No more mobs with 1 million hp and so on. [compatibility_configs.LITE_MODE] #Bonus means mns dmg will act as bonus damage, while override means it will replace the vanilla damage. The Bonus mode requires installing the Compatibility Addon Mod #Allowed Values: DAMAGE_OVERRIDE, DAMAGE_BONUS DAMAGE_SYSTEM = "DAMAGE_BONUS" #Vanilla means mns will add to your hearts, imaginary means mns won't add hearts but instead just scale damage based on mob's imaginary/mns hp #Allowed Values: IMAGINARY_MINE_AND_SLASH_HEALTH, VANILLA_HEALTH HEALTH_SYSTEM = "VANILLA_HEALTH" DISABLE_VANILLA_HEALTH_REGEN = false #When trying to attack on low energy, you will get slow and hunger. ENERGY_PENALTY = false IGNORE_WEAPON_REQUIREMENTS_FOR_SPELLS = true #The balance datapack the game will use. Compat mode for example has lower stat scalings by default. #Allowed Values: ORIGINAL_BALANCE, COMPAT_BALANCE BALANCE_DATAPACK = "COMPAT_BALANCE" #The player base stats datapack the game will use. Compat mode gives player less base stats for example. #Allowed Values: ORIGINAL_BALANCE, COMPAT_BALANCE BASE_STATS_DATAPACK = "COMPAT_BALANCE" #Caps how much your items can be damaged in a single hit. This prevents items insta-breaking when you have high amounts of HP #Range: 0 ~ 100 ITEM_DAMAGE_CAP_PER_HIT = 3 #Enables item damage cap. WARNING! Disabling this means your items will instantly break if you get hit by a high level mob #This only works for when you take damage and only works for armor! CAP_ITEM_DAMAGE = true #By default you have a lot of free newbie resistances at the start but they go in minus upon reaching certain levels. Best disabled if playing without high level scaling. ENABLE_MINUS_RESISTS_PER_LEVEL = false #Range: 0.0 ~ 100.0 MOB_FLAT_DAMAGE_BONUS = 0.0 #Range: 0.0 ~ 100.0 MOB_PERCENT_DAMAGE_AS_BONUS = 0.33000001311302185 #Range: 0.0 ~ 100.0 STAT_REQUIREMENTS_MULTIPLIER = 0.10000000149011612 #Range: 0.0 ~ 100.0 SPELL_BASE_DAMAGE_MULTIPLIER = 2.0 DISABLE_MOB_IFRAMES = false #This decides how much of the vanilla>mns converted damage is lost. #Range: 0 ~ 100 DAMAGE_CONVERSION_LOSS = 0 #When dealing damage with ways Mine and Slash can't detect. For example you cast a spell from another mod, it does 5 vanilla damage, your VANILLA_TO_WEAPON_DAMAGE_PERCENT config is 10, so you end up dealing 50% weapon damage Mine and Slash damage. #Range: 0.0 ~ 100.0 VANILLA_TO_WEAPON_DAMAGE_PERCENT = 10.0 #[Default Mine and Slash]: The Original mode, it makes it incompatible with some other mods, like spell mods and overrides damage fully. Makes balancing modpacks a lot easier at the cost of compatibility with some mods. [compatibility_configs.ORIGINAL_MODE] #Bonus means mns dmg will act as bonus damage, while override means it will replace the vanilla damage. The Bonus mode requires installing the Compatibility Addon Mod #Allowed Values: DAMAGE_OVERRIDE, DAMAGE_BONUS DAMAGE_SYSTEM = "DAMAGE_OVERRIDE" #Vanilla means mns will add to your hearts, imaginary means mns won't add hearts but instead just scale damage based on mob's imaginary/mns hp #Allowed Values: IMAGINARY_MINE_AND_SLASH_HEALTH, VANILLA_HEALTH HEALTH_SYSTEM = "IMAGINARY_MINE_AND_SLASH_HEALTH" DISABLE_VANILLA_HEALTH_REGEN = true #When trying to attack on low energy, you will get slow and hunger. ENERGY_PENALTY = false IGNORE_WEAPON_REQUIREMENTS_FOR_SPELLS = false #The balance datapack the game will use. Compat mode for example has lower stat scalings by default. #Allowed Values: ORIGINAL_BALANCE, COMPAT_BALANCE BALANCE_DATAPACK = "ORIGINAL_BALANCE" #The player base stats datapack the game will use. Compat mode gives player less base stats for example. #Allowed Values: ORIGINAL_BALANCE, COMPAT_BALANCE BASE_STATS_DATAPACK = "ORIGINAL_BALANCE" #Caps how much your items can be damaged in a single hit. This prevents items insta-breaking when you have high amounts of HP #Range: 0 ~ 100 ITEM_DAMAGE_CAP_PER_HIT = 25 #Enables item damage cap. WARNING! Disabling this means your items will instantly break if you get hit by a high level mob #This only works for when you take damage and only works for armor! CAP_ITEM_DAMAGE = false #By default you have a lot of free newbie resistances at the start but they go in minus upon reaching certain levels. Best disabled if playing without high level scaling. ENABLE_MINUS_RESISTS_PER_LEVEL = true #Range: 0.0 ~ 100.0 MOB_FLAT_DAMAGE_BONUS = 6.0 #Range: 0.0 ~ 100.0 MOB_PERCENT_DAMAGE_AS_BONUS = 0.33000001311302185 #Range: 0.0 ~ 100.0 STAT_REQUIREMENTS_MULTIPLIER = 1.0 #Range: 0.0 ~ 100.0 SPELL_BASE_DAMAGE_MULTIPLIER = 1.0 DISABLE_MOB_IFRAMES = true #This decides how much of the vanilla>mns converted damage is lost. #Range: 0 ~ 100 DAMAGE_CONVERSION_LOSS = 100 #When dealing damage with ways Mine and Slash can't detect. For example you cast a spell from another mod, it does 5 vanilla damage, your VANILLA_TO_WEAPON_DAMAGE_PERCENT config is 10, so you end up dealing 50% weapon damage Mine and Slash damage. #Range: 0.0 ~ 100.0 VANILLA_TO_WEAPON_DAMAGE_PERCENT = 10.0 #[Unlocked by installing Mine and Slash Compatibility Addon]: Similar to the original mode, except spells from other mods will be converted to mine and slash damage and work. [compatibility_configs.COMPATIBLE_MODE] #Bonus means mns dmg will act as bonus damage, while override means it will replace the vanilla damage. The Bonus mode requires installing the Compatibility Addon Mod #Allowed Values: DAMAGE_OVERRIDE, DAMAGE_BONUS DAMAGE_SYSTEM = "DAMAGE_OVERRIDE" #Vanilla means mns will add to your hearts, imaginary means mns won't add hearts but instead just scale damage based on mob's imaginary/mns hp #Allowed Values: IMAGINARY_MINE_AND_SLASH_HEALTH, VANILLA_HEALTH HEALTH_SYSTEM = "IMAGINARY_MINE_AND_SLASH_HEALTH" DISABLE_VANILLA_HEALTH_REGEN = true #When trying to attack on low energy, you will get slow and hunger. ENERGY_PENALTY = true IGNORE_WEAPON_REQUIREMENTS_FOR_SPELLS = false #The balance datapack the game will use. Compat mode for example has lower stat scalings by default. #Allowed Values: ORIGINAL_BALANCE, COMPAT_BALANCE BALANCE_DATAPACK = "ORIGINAL_BALANCE" #The player base stats datapack the game will use. Compat mode gives player less base stats for example. #Allowed Values: ORIGINAL_BALANCE, COMPAT_BALANCE BASE_STATS_DATAPACK = "ORIGINAL_BALANCE" #Caps how much your items can be damaged in a single hit. This prevents items insta-breaking when you have high amounts of HP #Range: 0 ~ 100 ITEM_DAMAGE_CAP_PER_HIT = 25 #Enables item damage cap. WARNING! Disabling this means your items will instantly break if you get hit by a high level mob #This only works for when you take damage and only works for armor! CAP_ITEM_DAMAGE = false #By default you have a lot of free newbie resistances at the start but they go in minus upon reaching certain levels. Best disabled if playing without high level scaling. ENABLE_MINUS_RESISTS_PER_LEVEL = true #Range: 0.0 ~ 100.0 MOB_FLAT_DAMAGE_BONUS = 6.0 #Range: 0.0 ~ 100.0 MOB_PERCENT_DAMAGE_AS_BONUS = 0.33000001311302185 #Range: 0.0 ~ 100.0 STAT_REQUIREMENTS_MULTIPLIER = 1.0 #Range: 0.0 ~ 100.0 SPELL_BASE_DAMAGE_MULTIPLIER = 1.0 DISABLE_MOB_IFRAMES = true #This decides how much of the vanilla>mns converted damage is lost. #Range: 0 ~ 100 DAMAGE_CONVERSION_LOSS = 100 #When dealing damage with ways Mine and Slash can't detect. For example you cast a spell from another mod, it does 5 vanilla damage, your VANILLA_TO_WEAPON_DAMAGE_PERCENT config is 10, so you end up dealing 50% weapon damage Mine and Slash damage. #Range: 0.0 ~ 100.0 VANILLA_TO_WEAPON_DAMAGE_PERCENT = 10.0