#The minimum accuracy that grants an item of quality 1. #Range: 0.0 ~ 1.0 quality1Threshold = 0.75 #The minimum accuracy that grants an item of quality 2. #Range: 0.0 ~ 1.0 quality2Threshold = 0.9 #The minimum accuracy that grants an item of quality 3. #Range: 0.0 ~ 1.0 quality3Threshold = 1.0 #The multiplier that is applied to experience gained from fishing a quality 1 reward. #Range: 1.0 ~ 10.0 quality1Multiplier = 1.5 #The multiplier that is applied to experience gained from fishing a quality 2 reward. #Range: 1.0 ~ 10.0 quality2Multiplier = 2.5 #The multiplier that is applied to experience gained from fishing a quality 3 reward. #Range: 1.0 ~ 10.0 quality3Multiplier = 4.0 #The line strength attribute modifier granted by the Trap Bobber. Fish escape speed with the Trap Bobber is calculated as `1 - trapBobberLineStrength` points per tick. #Range: 0.0 ~ 1.0 trapBobberLineStrength = 0.33 #The fishing bar size attribute modifier granted by the Cork Bobber. The Cork Bobber adds corkBobberBarSize pixels to the size of the fishing bar. #Range: 0 ~ 100 corkBobberBarSize = 10 #The treasure chance attribute modifier granted by the Treasure Bobber. The Treasure Bobber increases the chance of finding a treasure chest by treasureBobberTreasureChance percent. #Range: 0.0 ~ 1.0 treasureBobberTreasureChance = 0.05 #The fishing experience multiplier attribute modifier granted by the Quality Bobber. Fishing experience gained with the Quality Bobber is multiplied by this number. #Range: 1.0 ~ 10.0 qualityBobberExpMultiplier = 1.4 #The multiplier that is applied to the time it takes for a fish to bite after casting your rod. #Range: 0.0 ~ 1.0 biteTimeMultiplier = 0.8 #The chance for finding a treasure chest each time you play the fishing minigame. #Range: 0.0 ~ 1.0 treasureChestChance = 0.15 #The chance that a treasure chest found in the fishing minigame is a golden chest. #Range: 0.0 ~ 1.0 goldenChestChance = 0.1